
Open the saved file and click "Export", then save as a. If you are, use "Plugins" > "Edit" > "Load".Ĭlose the Info window and save your changes, then click "File" > "Save" and save as another file. If you're not modding textures, use "Import Dump". Go to "Info", select the files you're modding, and import your mods.

Open the original unit圓d file and save the unpacked file (Don't forget to make a backup). For texture modding, use the "Replacing Textures" section of this guide. Note: I don't recommend using this method if you're only modding textures. tga." Use "Export Dump" for everything else. Unity 2017 textures can be extracted with Unity Assets Bundle Extractor by using "Plugins" > "Export to. Go to Info and select the file you're moddingįor textures, export with plugins. and elsewhere.Open the file you're modding and save the unpacked file (name doesn't matter) "Unity" is a registered trademark of Unity Technologies or its affiliates in the U.S. This software is not sponsored by or affiliated with Unity Technologies or its affiliates. The full list of licensed works can be found on the Credits page. You are responsible for ensuring that you're not breaking any laws. Please be aware that using or distributing the output from this software may be against copyright legislation in your jurisdiction. Legal DisclaimersĪssetRipper is licensed under the GNU General Public License v3.0 This is also an alternative location for people to post issues.

The development of this project has a dedicated Discord server. Releases are put out once a week, usually on either Sunday or Monday. Anyone with a positive lifetime contribution is entitled to the Donator role on the Discord server. Your donations help to ensure that I can continue to afford developing this project. I have normal expenses like food, electric, internet, and rent.

Expect bugs and many changes.Ĭurrent supported versions: 3.5.0 to 2022.3.x Donations Important note: This project is currently in an experimental state. AssetRipper is a tool for extracting assets from serialized files ( CAB-*, *.assets, *.sharedAssets, etc.) and assets bundles ( *.unit圓d, *.bundle, etc.) and converting them into the native Unity engine format.
