
This means colors in the point 0 and point 1 ends are spread wider than colors in the center of the ramp. smooth - the ramp color gradually eases into both ends.This means colors in the point 1 end are spread wider than at the point 0 end.
smooth1 - the ramp color eases into the point 1 end. This means colors in the point 0 end are spread wider than colors in the point 1 end. smooth0 - the ramp color gradually eases into the point 0 end. linear - the ramp changes linearly from one color into another. Selects whether to create a color gradient across the grid: Translates the entire grid on the x and y axes. Sets the number of grid squares on the x and y axes. Inverts the use of the mask channel, so that grid is limited to the non-white areas of the mask. Injecting the mask allows you to use the same mask further downstream. By default, the grid is limited to the non-black areas of this channel.Ĭopies the mask input to the predefined mask.a channel. Disabling this checkbox is the same as setting the channel to none. When enabled, inverts the grid (that is, fills in the holes in the grid and leaves holes for the lines).Īdjusts the grid opacity on a sliding scale, where 0 is completely transparent and 1 is completely opaque.Įnables the associated mask channel to the right. You might find replace useful, for instance, if you’re creating a mask in the alpha channel, but the incoming image already has an alpha channel which you want to throw away. When enabled, existing channels are cleared to black before drawing into them. intersect bbox and format - restrict the output image to an intersection of the bounding box and incoming format area. union bbox and format - restrict the output image to a combination of the incoming bounding box and format area. format - restrict the output image to the incoming format area. bbox - restrict the output image to the incoming bounding box. These channels are set to black outside the grid shape. You can use the checkboxes on the right to select the individual channels to output.
The grid is only applied to these channels. If you cannot see the mask input, ensure that the mask control is disabled or set to none. By default, the grid is limited to the non-black areas of the mask.Īt first, the mask input appears as triangle on the right side of the node, but when you drag it, it turns into an arrow labeled mask.
The image on which the grid is superimposed.Īn optional image to use as a mask.
This node creates a grid of horizontal and vertical lines on top of the input image.